Crafting creatures is my number one passion as a 3D artist. In this tutorial, Iâll talk you through the steps on how to create a high-quality deathclaw model from the post-apocalyptic Fallout universe. This process will involve working with ZBrush, KeyShot and Photoshop.
The primary goal for this walkthrough is to give my overall thoughts on how to create a highpoly model thatâs ready to drop into your portfolio, and to teach new techniques you can take into future creature and character concepts. Using the industry-standard ZBrush, weâll start off by blocking in our creature using primitive shapes and explain how to build a precise silhouette using image planes as references.
Then itâs on to DynaMeshing the primitive models together in groups and adjusting the forms to closer fit the concept and references. We next turn to individual parts of our model using standard ZBrush brushes to sculpt and form the shapes, paying particular attention to the secondary forms.
Once the individual body parts are at a good place overall, weâll then merge everything together and clean up the seams to form a single SubTool. From that weâll work the finer details on a ZRemesh model at a higher subdivision level, utilising alpha maps on brushes, as well as other standard brushes for the more detailed areas. Iâll also talk about creating the creatureâs extra features such as teeth, claws, eyes and spikes using primitive shapes as base models, and then define them further in the same way as the body.
As a final bonus, Iâll briefly walk you through how to apply colour to your model before placing it in a more dynamic and interesting pose. After transferring the model across to KeyShot, weâll finally composite the rendered images in Photoshop to complete a portfolio-quality piece.
01 COLLECT REFERENCES
ãã®èšäºã¯ 3D World UK ã® September 2024 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã ?  ãµã€ã³ã€ã³
ãã®èšäºã¯ 3D World UK ã® September 2024 çã«æ²èŒãããŠããŸãã
7 æ¥éã® Magzter GOLD ç¡æãã©ã€ã¢ã«ãéå§ããŠãäœåãã®å³éžããããã¬ãã¢ã ã¹ããŒãªãŒã9,000 以äžã®éèªãæ°èã«ã¢ã¯ã»ã¹ããŠãã ããã
ãã§ã«è³Œèªè ã§ã? ãµã€ã³ã€ã³
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot