CGMagazine - February 2018
CGMagazine - February 2018
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This month, CGMagazine takes a look at the fantastic world of Lost Sphere. Lisa Mior, talks with Tokyo RPG Factory about the production and development of this highly anticipated title.
In the February issue, Lisa also had the chance to talk with the Lost Sphere composer, Tomoki Miyoshi. While Alex Gilyadov answers the question, if we need to be worried about Hideo Kojima’s Death Stranding.
Cole Watson reviews both Monster Hunter World and Dragon Ball FighterZ. While Derek Heemsbergen analyzes Romancing SaGa 2 and Lost Sphere. Robert B. Marks goes into how crowdfunding has become a concern among the gaming community and that it could be at the end of its run.
Here’s what else you’ll find this month:
Features:
Do We Need to Worry About Hideo Kojima’s Death Stranding? By, Alex Gilyadov
The Past, Present and Future of The Sims A Talk with Lyndsay Pearson. By, Brendan Frye
The Gallery A VR Game Series Like No Other. By, Alex Gilyadov
Generational Innovation: An Interview with Akitoshi Kawazu. By, Derek Heemsbergen
Crowdfunding on the Razor’s Edge Can Indie Game Development Survive the Failure of a Star Citizen? By, Robert B. Marks
Focus:
Factory of Dreams: An Interview with Tokyo RPG Factory. By, Lisa Mior
Scory a Memory: An Interview with Lost Sphear Composer, Tomoki Miyoshi. By, Lisa Mior
Reviews:
Romancing SaGa 2 By, Derek Heemsbergen
Monster Hunter World By, Cole Watson
Dragon Ball FighterZ By, Cole Watson
Lost Sphere By, Derek Heemsbergen
You won’t want to miss a word! Get your copy today! Pre-Orders are available here.
CGMagazine Description:
Utgiver: Ronald P Frye & Co. Publishers
Kategori: Puzzle & Gaming
Språk: English
Frekvens: Bi-Monthly
Comics Gaming Magazine is a Canadian print and online publication that focuses specifically on providing the mature audience for comics and videogames with passionate, professional insight about their favorite media. It is created by people who care for people who care. Comics Gaming Magazine offers readers a unique perspective regarding comics and videogames, bypassing superficial news reporting and providing distinctive analytical commentary about these media and industries. CGM has a unique mixture of comic and videogame specialists and writers with more than 35 years of combined experience of professional industry observation. This competitive edge allows CGM to bring both a passionate expert knowledge as well as a comprehensive understanding of the past, present and future of these media.
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