Visual effects are a crucial component of the show Altered Carbon. The series exists hundreds of years in the future, necessitating futuristic cityscapes, alien lifeforms and new kinds of vehicles and technology. It is a world where technology has enabled human bodies to be interchangeable, meaning that death is no longer permanent, again opening up even more requirements for VFX.
In season two of Altered Carbon, we now largely follow the action on the planet Harlan’s World. This is the home planet of central character and former interstellar warrior Takeshi Kovacs. He has been ‘re-sleeved’ (and is now played by Anthony Mackie) and is on a mission to solve a new murder while also pursuing his long lost love Quellcrist Falconer (played by Renée Elise Goldsberry).
Leading the charge on season two’s VFX was DNEG. Here, with visual effects supervisor Jay Worth (who was part of production) and DNEG visual effects supervisor Dan Charbit, 3D World reveals how the VFX studio crafted strange new areas, intriguing inhabitants and a host of the technology prevalent in this new world.
SCI-FI CITY
For Harlan’s World, DNEG was called on to deliver wide shots of the central city, sweeping camera moves showcasing the planet, outer-space shots exhibiting the satellite-like orbitals (aka ‘angels’), as well as ground-level shots.
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Denne historien er fra June 2020-utgaven av 3D World UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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