3D World: It has been a few weeks since the reveal of Houdini 18. You were one of the artists who was working with SideFX before the public launch, using the new adaptive pressure projection for FLIP fluids. What do you think about this new feature, and how does it compare to performance and timesavings in older versions?
Igor: FLIP simulations are a really demanding and slow process; over the years when I started doing simulation work, I didn’t have a powerful enough workstation, so optimisation was a big part of my process. Now everyone can have a powerful workstation and they don’t think about these things so much, but trust me even on a powerful workstation, some demanding simulations can be slow.
An Adaptive solver is solved on an adaptive (octree) background grid to significantly improve performance over solving with a uniform grid. In order to maintain high resolution details in the simulation, a band of fine grid cells are constructed along the boundaries of the fluid. The grid is then progressively coarsened into the interior of the fluid. To minimise the difference between the adaptive and uniform grid pressure solves, the adaptive pressure is upsampled and smoothed back to the uniform grid before updating the velocity field.
An Adaptive solver helps on FLIP tank setups and it can speed up your simulation up to 1.5x-3x, but keep in mind that to gain the most out of Adaptive, you should have proper depth in your simulation. A shallow river will not benefit that much from Adaptive, compared to a large ocean with 5m-20m depth tank. On a shallow example, there is no room for Adaptive to happen. I did a lot of comparison examples where you can see how non-Adaptive and Adaptive work on the same shots, and where it is better to use one over the other.
Denne historien er fra March 2020-utgaven av 3D World UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra March 2020-utgaven av 3D World UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot