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Designing Toy Story
Pixar art director Bob Pauley talks 3D World through his journey with the Toy Story films
Dylan Sisson
Pixar’s highly experienced digital artist shares how he spends a typical working day, and offers his expert advice
CAMERA AND STAGING: TOP TIPS FROM PIXAR
Five pro tips from Pixar’s Camera & Staging team on how to effectively and efficiently tell a story and evoke emotion with your film shots
PRODUCE DAZZLING PARTICLE EFFECTS
Award-winning designer Adrien Ravelli explains how you can take your particle systems to the next level with Notch
Sculpt On An iPad With Forger
We’ve been sculpting digitally on our PCs and Macs for years now, but what about sculpting on an iPad?
CREATE A TRIPLE-A GAME IN UNREAL
Part 2: References and colour palette
MAKE A REAL-TIME GEISHA CHARACTER
Last month’s cover artist Eugenia Peruzzo dives deeper into the creation process of her geisha render
COMPOSITING: PART 3
The final part of our compositing basics using DaVinci Resolve will look at how to take the skills we have learned and apply it to CG footage
MODELLING MEDICINE
3D software and technology is ushering in a new generation of medical knowledge and healthcare solutions. We show you how
The story of Get Packed: a Stadia launch exclusive
Moonshine Studios discuss the development of this frantic co-op game
CREATE A FANTASY PRINCESS
Achieve a beautiful render of a fantasy character using Arnold 6
ELECTRO SEOUL
INK’s David Macey finds the inner beauty of Polestar’s latest EV in these stunning images
AWS THINKBOX DEADLINE
This software enables an artist to utilise the full power of their computers to render more efficiently
Create A Triple-A Game In Unreal
Part 1: Plan your project and gear up
PUREREF
PureRef is an application that enables artists to collect, collate and arrange reference images with ease
RE-SLEEVING MORE MYSTERY WITH ALTERED CARBON
GO INSIDE THE INTRICATE VISUAL EFFECTS CREATED FOR SEASON TWO OF THE SCI-FI SERIES
SONY 8MM CAMCORDER REPLICATION
ARTIST Myles Lambert SOFTWARE Modo, Substance Painter, Marmoset Toolbag
Making a fan movie with blockbuster VFX
Flipbook Studio tell 3D World how they delivered over 100 VFX shots for Star Wars: Origins
MAKE A REALISTIC KIMONO
Eugenia Peruzzo explains how to simulate clothes for game characters from a two-dimensional pattern to a ready-to-sculpt mesh
Glen Southern
Glen runs a small 3D studio in Cheshire and provides assets and services to a wide range of clients across TV, film and advertising
GAME ON!
Artists from Airship Images and Skydance Interactive discuss their approach to game art and share advice for advancing your skills
Finding success as a creative in the games industry
Ashley Liu of Keywords Studios offers her insight
COMPOSITING: PART 2
The second part of our compositing basics using DaVinci Resolve will look at how to make the most of an artist's animations and images
How To Build Worlds
Creative Assembly and Spin VFX discuss their approach to CG world building in Total War: Warhammer and The Expanse
How Can I Create An Interactive Door In Unreal? - Arnold White, Wales
Software Unreal Engine 4
Visual artistry
Bluman Associates discuss using Notch software to create visuals for Emeli Sandé’s Real Life World Tour
PART 2: TALKING TECH WITH ANIMAL LOGIC
Part two of our special series on Animal Logic explores the technology, pipeline and research and development side of the studio.
ONE SHOT WONDER
TREVOR HOGG GOES DOWN INTO THE TRENCHES WITH GUILLAUME ROCHERON TO LEARN ABOUT THE OSCAR WINNING VISUAL EFFECTS OF 1917
HOW CAN I CREATE A JADE MATERIAL USING SUBSTANCE DESIGNER? Matt Granger, Leamington
SOFTWARE: SUBSTANCE DESIGNER
FORGER
Discover the sculpting application for the iPad that can create stunning sculpts to be used in 3D software