Ubisoft’s latest invokes a titan of Western literature.
How might this year’s Assassin’s Creed play if it wasn’t just named after Homer’s Odyssey, but modelled on it? For starters, it would probably forgo the open world genre’s usual rhythms of acquisition and conquest. The Odyssey is, after all, the account of a refugee, returning by sea in the aftermath of a ruinous war. Rather than letting you climb every mountain you see, a game based on this story might make a virtue of impotence, asking you to endure the whims of spiteful gods, beg shelter from wary rulers and use cunning rather than force to overcome monstrous creatures. It would trade the average open world’s glut of navigational aids for a meditation on alienation and forgetfulness: when Odysseus finally arrives at his home island he no longer recognises it, and can only wander the shoreline in despair.
With its bustling map screen, abundance of gear categories, unlockable supermoves and many prizefights with gorgons and chimeras, Assassin’s Creed: Odyssey is not this game and nor does it pretend to be. But as narrative director Mel MacCoubrey explains, the developer’s readings of Homer alongside other ancient Greek authors have shaped Odyssey’s world, as the 20th Assassin’s Creed continues its predecessor’s push into the roleplaying genre. “We did a lot of research into Oedipus Rex, the Odyssey, crazy stuff like Lysistrata – all of these amazing Greek texts,” she recalls. “We looked at which of them would be structurally sound for an open world, and how we could mix the structure of an ancient epic and a Greek tragedy into one, and that very much influenced who the protagonists then became – they’re brought from tragedy into this big world experience, and you see it all through their eyes for the first time.”
Denne historien er fra November 2018-utgaven av Edge.
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Denne historien er fra November 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart