Blending Dirt Rally’s hardcore sim credentials with a gentler learning curve.
We’ll admit to wincing a little when Dirt 4 was announced in January. Dirt Rally, released last year, was an uncompromising, snarling return to Codemasters’ racing roots that entirely dispensed with the series’ long-running grabs for mainstream success. It spat anyone who didn’t understand throttle steering and load transfer violently into the verge. So talk of a more approachable Dirt game that also encompasses a partial return to the brash American motorsports of former entries felt like an unfortunate backwards step.
When we first sit down with the game, during a visit to Codemasters’ Southam HQ, our fears appear to have been justified. We barrel through an unfamiliar course and set some leading split times, despite rolling the car cutting a corner. We politely smile at the devs who are sat in with us and let them know that it feels… nice. And it does: the car is fun to shake through the turns, corners feel fast, and there’s a surprisingly buttery feel to the handling that recalls the accessibility of the earlier games. It’s bold and enjoyable, but it all feels a bit muted in the wake of Rally.
Denne historien er fra May 2017-utgaven av Edge.
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Denne historien er fra May 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart