A pint-size polyglot is the star of Zoink Games’ magical new adventure
What a mysterious departure from the norm for Zoink Games. The Swedish studio’s previous output has been limited to irreverent 2D games such as Stick It To The Man and Zombie Vikings. But Fe is something else entirely. Fittingly, its titular creature is a spiky outsider in a strange polygonal forest full of animals, where exploration is inextricably linked with communication. Skittering fauna, phosphorescent plants and an ethereal score immediately captivate: a deer calf freezes out of what might be fear, or curiosity. Fe carefully approaches. Then, it opens its mouth.
What follows is a gorgeous little gurgle that tails off into a kind of low-pitched growl, a noise designed to soothe. Produced by lightly feathering the trigger, the sound radiates from Fe in milky waves and is immediately endearing. The deer seems to like the babyish cooing, too, breaking into operatic reply. “There is definitely the idea of a child in Fe,” says Hugo Bille, creative director, as the two animals share a conspiratory crackle of lightning to signal their bond. “That helplessness is a big part of its character. It’s capable, but small and ultimately vulnerable.” Indeed, the adventure is inspired by the devs’ unsupervised childhood jaunts through Nordic forests: giddy experiences coloured with fear and wonder.
Denne historien er fra December 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra December 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image