Building a new game, a new studio and a new life from the ground up.
So we have finalised our publisher, and therefore our budget and our rough release date, which means we are hiring a community manager – and I am conflicted about it. These days, having someone on board full-time who can communicate with players, bring news back from the battlefield of complaints and issues and bugs, or help your latest trailer find its audience, is crucial. More and more, however, I find the role and its impact on games troubling.
Interfacing too much with your audience during development can make the act of creation an attempt to satisfy a moving, poorly defined series of requests from a possible audience instead of a focused, planned execution of a (hopefully) fresh and coherent idea. Interacting too much with them after release has, we’ve seen elsewhere, created a hell storm of entitlement that has lead directly to deeply unpleasant online forums and generally abusive behaviour between players and toward developers.
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Denne historien er fra October 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image