Building a new game, a new studio and a new life from the ground up.
So we have finalised our publisher, and therefore our budget and our rough release date, which means we are hiring a community manager – and I am conflicted about it. These days, having someone on board full-time who can communicate with players, bring news back from the battlefield of complaints and issues and bugs, or help your latest trailer find its audience, is crucial. More and more, however, I find the role and its impact on games troubling.
Interfacing too much with your audience during development can make the act of creation an attempt to satisfy a moving, poorly defined series of requests from a possible audience instead of a focused, planned execution of a (hopefully) fresh and coherent idea. Interacting too much with them after release has, we’ve seen elsewhere, created a hell storm of entitlement that has lead directly to deeply unpleasant online forums and generally abusive behaviour between players and toward developers.
Denne historien er fra October 2018-utgaven av Edge.
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Denne historien er fra October 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment