Developer Mojang Publisher Mojang, Microsoft Studios Format Android, iOS, PC, PS4, Switch, Wii U, Xbox One Release 2009
Perhaps there’s only so much you can do with a block of dirt. Boot up Minecraft today, nine years on from the open-world survival sandbox’s public release, and little appears to have changed. Giant pixels of terrain – grassy plains, desert, swampland, tundra – stretch out into the distance, containing the occasional boxy tree or chicken. The UI is much the same as it’s always been. You’re still almost completely unguided, your purpose simple: to mine materials and craft new things with which to, well, mine more materials.
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Denne historien er fra April 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image