Death is an opportunity in Hidetaka Miyazaki’s most punishing game to date.
It’s Hidetaka Miyazaki. Don’t worry.
That says it all. While few studios on the planet boast so singular an identity as FromSoftware, to its most devout followers it is in effect two companies. It makes FromSoftware games, and it makes Miyazaki games. Dark Souls II, developed by a sub-team while Miyazaki was busy with Bloodborne, is widely held as the weakest entry in the series. It’s all relative, however. Miyazaki’s involvement is essentially the difference between a FromSoft game being exceptional and merely brilliant. What we’ve seen of Sekiro gives no indication that streak is about to be broken.
Denne historien er fra September 2018-utgaven av Edge.
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Denne historien er fra September 2018-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment