The Grammy-nominated composer on becoming the busiest musician in games
Five years later, the emails, Facebook messages and Instagram posts are still arriving on a daily basis; Austin Wintory happily acknowledges that his work on Thatgamecompany’s Journey was a career turning point. “I feel extraordinarily grateful,” he tells us. “I’ve had composer friends and colleagues who’ve had very successful careers but have never had an experience like that, where something became so personal to people that it’s something they’re excited about years later, that they’ve built into the fabric of their lives.”
Wintory was 24 when he signed up to score Journey, and 27 when it came out. After the fact, it dawned on him that he’d spent more than ten per cent of his life so far working on the game, and he suggests he got “freakishly lucky” with the way circumstances led his own musical journey to closely mirror the game’s own narrative. “You are probably going to change as a person considerably in that span,” he says. “Hopefully, you’re a deeper thinker or a more mature person; hopefully there’s positive growth. I certainly aspire to that.”
Denne historien er fra August 2017-utgaven av Edge.
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Denne historien er fra August 2017-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart