TORMENT: TIDES OF NUMENERA invites you to start a new life in the Ninth World.
Planescape: Torment occupies a special place in the history of PC roleplaying games. It sticks in the memory: Baldur’s Gate’s stranger, sexier, smarter sibling, interested in headier stuff than swords and sorcery. The original Torment was highly regarded and its influence is felt throughout the RPG genre, from Pillars of Eternity’s soul-reading to the warped denizens of Fallen London. Yet it’s never, until now, had a proper follow-up.
Torment: Tides of Numenera is that successor. Following in the footsteps of Obsidian’s Pillars of Eternity as Planescape Torment once followed Baldur’s Gate – and based on the same engine – inXile has recaptured much of what made the original game special. This is a free-roaming, dialogue-heavy isometric RPG that places thought resolutely before action. Although combat features, the entire campaign can be played without participating in violence yourself.
The Planescape setting is gone, swapped for the Ninth World – the far-future background to Monte Cook’s Numenera pen-and-paper roleplaying game. This is an unrecognisable take on Earth one billion years in the future, with the accreted technological detritus of innumerable vanished civilisations underpinning a medieval society that brings Clarke’s third law to life.
There’s magic, but it’s really science – and the science is strange, spanning time travel, the transference of consciousness, parallel universes, and nanomachinery. Michael Moorcock and Jack Vance are other prominent influences, from Torment’s writing to its look: this is science fantasy done in the psychedelic pastel shades of a ’70s paperback.
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Denne historien er fra April 2017-utgaven av PC Gamer.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios