Oxm visited gunfire games Texas studio to meet the folk behind the Darksiders series and find out what furys new adventure has in store for us.
On the wall of Gunfire Games’ studio hangs an impressive replica of War’s gigantic sword from the first Darksiders, while a statuette of the Joe Mad-inspired Death from Darksiders II sits on the reception area’s coffee table, next to a copy of oxm from last year featuring Fury on its cover. They are proud reminders of both the series’ legacy and its developers’ exciting present, following a phoenix-like rise from the ashes of the now defunct Vigil Games. That Darksiders III is being made at all is testament to both the developers’ grit and the cult popularity of the franchise.
Vigil Games was formed in Austin in 2005 by David Adams and Joe Madureira, a comic book writer and artist who had worked on Marvel’s Uncanny X-Men series, and whose style informed Darksiders’ distinct design aesthetic. But after Vigil’s parent company THQ went bankrupt in 2012, Adams plus John Pearl, now Gunfire’s Design Director, took a handful of other erstwhile Vigil staff and formed their own studio in 2014. Initially the team developed games for VR headsets, including Cronos and Herobound, and remastered Darksiders II – as The Deathinitive Edition – for Xbox One. But they were not done with the Darksiders series. With THQ Nordic’s backing, they could now return to the concept of Darksiders III that they had already been discussing before Vigil closed. And so Fury was born, or rather reborn.
Denne historien er fra October 2018-utgaven av Xbox: The Official Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra October 2018-utgaven av Xbox: The Official Magazine.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Zombie Army 4: Dead War
Schlocky shooter hits its target, but runs out of Ammo
My Bloody Valentine
OXM gets hands-on with the latest resi reboot to take on the series’ biggest ever threat, nemesis Chris Burke
The History Of Multiplayer On Xbox
Grab a friend and take a seat on the couch. This is how multiplayer has evolved on our favourite consoles
Joe Madureira King Of The Hell
With darksiders shifting genres for its new prequel spin-off, oxm chats to series creator joe madureira about his comic book origins, surviving thq’s downfall and making hellish action games
WHY I LOVE... LOS SANTOS' CRIMINAL TRIO
Swapping between Grand Theft Auto V’s trio of crooks makes the sandbox classic’s missions truly killer
Lifting the lid on Series X's launch
With the next Xbox set to hit shelves before the end of the year, OXM examines the next-gen console’s launch and what it means for Xbox One
Rugby 20
FULL OF EFFORT, BUT STRUGGLES TO CONVERT WHERE IT COUNTS
Darksiders Genesis
TO HELL WITH STRIFE, WAR AND THE ISOMETRIC CAMERA ANGLE
Outriders
The makers of Bulletstorm are back with a shared-world, (slightly) less sweary shooter Dave Meikleham
BEST SPIDERS ON XBOX
Spiders suck. We don’t care how many flies they scoff each year; we’d rather be swarmed by all the bugs than deal with the gross arachnids currently crawling around on Xbox