Our story begins in mesmerizing style.
A subway train crawls across a flickering switchboard cityscape. The train pulls into a station, a gaunt figure in jeans alights, and suddenly we are playing Streets Of Rage, or something close to it, crushing punks with our fists and feet. A half visual novel and half retro compilation, 198X tell the tale of a moody ’80s teen through five snazzy homages to classic arcade genres. Each component game models a moment of personal growth – such as a high school crush or a family row – using cherished vintage design elements and motifs. It’s an engrossing premise, a life refracted through the amber chambers of software. If only the Kid’s story were as worthwhile as the ways their story is told.
Denne historien er fra September 2019-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Denne historien er fra September 2019-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image