Fittingly, it feels like a half-remembered dream.
The Legend Of Zelda: Link’s Awakening
Nintendo
Granted, a lack of sleep does tend to make your memory pretty fuzzy. But as we play through the opening of Grezzo’s remake of the Game Boy favorite, it all starts flooding back. Waking up in Marin’s house. The owl. The Octoroks. Pushing urchins with your shield. Grabbing your sword from the beach. The cave with the cracked floor. Trading the mushroom for the magic powder to sprinkle on that pesky raccoon. Sure, the crane game in Mabe Village might now have realistic physics, but are unfortunately limited time with this E3 build is summed up by that Chain Chomp tethered outside. What was once a startling surprise – a Mario staple in a Zelda game? – now prompts little more than a nod of recognition.
That’s not a problem for those new to Link’s Awakening, of course, and it’s early days – we’ve barely entered Tail Cave before the demo tells us our time’s up. Besides, the new look is lovely; the plasticky toy town sheen makes characters look like sentient Amiibo (you’d suspect it was a marketing ploy if Link weren’t the only accompanying figurine) and the tilt-shift effect softens everything around the edges of the screen. It has, however, come at a cost. This isn’t the first Nintendo game we’ve played with performance issues at the preview stage – this sort of thing is usually tightened up near the end of development – but it seems the extra effects have taken their toll on the framerate.
Denne historien er fra September 2019-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra September 2019-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image