Supermassive’s dark anthology series suggests a new dawn
Not all horror stories involve stupid college students, marauding spirits and fountains of gore. Some horror stories are real. Okay, ‘horror’ might be too dramatic a word, but there’s no denying that Supermassive Games has had a rough old time of things lately. The success of choice-based schlock-horror drama Until Dawn thrust the studio firmly into the limelight back in 2015; its activity since then suggests it wasn’t entirely prepared for it. Moving to a multiproject model and continued prioritisation of high-fidelity visuals above all has proved quietly disastrous for Supermassive, with tightly squeezed teams and shorter development cycles producing some experimental but poor-quality work.
Denne historien er fra October 2019-utgaven av Edge.
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Denne historien er fra October 2019-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
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SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
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A progress report on the games we just can't quit
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In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image