As he paints an ethereal portrait piece, Simon goinard reveals his techniques for using light to capture volume and shapes effectively
This workshop will reveal how I design most of the lighting in my character designs. Then I’ll explain my approach to balancing shapes and introducing an impressionistic mood with two basic Photoshop brushes.
I’ll also cover the idea often depicted by Hans Holbein: that adding or changing a tiny detail in a portrait can make a significant difference to the mood in the piece. Finally, I’ll attempt to demonstrate the simultaneous contrast effect. This is when two colours that are placed alongside each other appear differently, depending on which colours are used and what they’re adjacent to. By the end of this workshop you’ll be aware of what to look out for during the different stages of the painting process when designing an original character.
Finally, bear in mind that this workshop is based my commission to paint this issue’s cover art. This means that I’ve had to adapt the sketch and colours palette to the specific art direction and feedback given by the ImagineFX team. However, this doesn’t change anything regarding my regular approach to my work, which is the main thing that I want to try to explain across the next few pages!
1 Take the correct approach when sketching a portrait
I always start the sketching process of a character with a vertical composition. It’s a basic rule that people tend to forget. Don’t work from a horizontal or a random frame for a portrait composition. It has to look like a portrait. Each limb of the human body is longer than it is wider, and so the composition will always look better when you take a vertical approach to the assignment.
2 Basic drawing intention
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Denne historien er fra September 2018-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
BenQ GW2786TC
GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks
Huion Kamvas Pro 19
TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace
DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing