What makes a great computer game? for some it’s the cut and thrust of the action, while for others it’s the problem-solving and interactivity involved. However, for a game to go down in legend these days it’s really about developing a truly immersive environment. that’s why the skills of hugely talented concept artists like Donglu Yu are so valuable to the gaming industry. Based at Ubisoft in Montréal, Canada, Donglu’s creativity has helped shape the Assassin’s Creed franchise – arguably the most visually appealing and immersive video game series of all time.
“The video games industry is becoming more and more competitive, both in terms of becoming a concept artist and making successful, triple-A products,” says Donglu. “Concept art has never just been about creating beautiful paintings. it’s about finding design ideas, exploring visual and thematic variety in order to enhance the player’s experience. And for me, that’s really the fun and challenging part of my job.”
Players around the world certainly have her to thank for the atmosphere generated in titles like Assassin’s Creed: Brotherhood (2010), set in a richly envisaged late-15th century, or Assassin’s Creed iV: Black flag (2013). the latter is one of Donglu’s favourites and took the dark intrigue of the series to a whole new level with an 18th century setting and colonialism and piracy as key themes. However, her portfolio isn’t solely historical, and she was a driving force on cyberpunkthemed Deus Ex: Human revolution (2010) with Eidos as well as far Cry 4 (2014), with its fictionalised Himalayan setting.
Learning Through Frustration
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Denne historien er fra November 2019-utgaven av ImagineFX.
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XPPen Artist Pro 19 (Gen 2)
Whether you’re a pro artist or a passionate hobbyist, this pen display offers something for everyone with beautiful colour and accurate drawing
First Impressions
The artists explains how her imagination for fantasy was born
DRAW VIBRANT CHARACTER ART
LIDIA CAMBON reveals her step-by-step process for creating a full-body illustration from first sketch to vibrant, cohesive colour with markers
Photoshop & Blender: BUILD NARRATIVE USING INTERIORS
Find out how illustrator Magdalina Dianova creates a cosy setting that helps to express her character’s personality
Blender, Procreate & Photoshop DESIGN CREEPY ARCHITECTURE
Nick Stath explains how he built an eerie, atmospheric environment for the sci-fi horrors of Alien: Romulus
Photoshop - PAINT FAN ART WITH EMOTION
Baptiste Boutié goes in-depth on his approach for creating visual appeal in a tribute to Tekkonkinkreet
ZBrush, KeyShot & Photoshop - CRAFT A HIDEOUS ALIEN NIGHTMARE
Follow along as character and creature artist Kyle Brown makes xenomorph fan art inspired by Alien: Romulus
FEARFUL VISIONS
ImagineFX explores the visual heritage of the visceral Alien cosmos and its develooment over the franchise's history
Mike Butkus
Surf's up! Why coastal comforts lured the artist to his California home
The art behind Alien: Romulus
Xenomorphology Tanya Combrinck meets the Alien-obsessed concept artists who revived the visual style of the classic films