“Curse of the concept artist!” laughs ian McQue. “Without wishing to sound mysterious, i can’t really talk about what i’m working on at the moment, but i’m just finishing up on two movies and there’s some ongoing creative consultancy work on a game. oh, and i’m just kicking off a big personal project which i hope to announce soon.”
Well, there goes our scoop, but optimism is exuding from one of the UK’s leading concept artists as he updates us on his work. Having started his career at DMA Design ltd, which later became rockstar North, ian is known in the world of computer gaming for his concept art work on a slew of Grand theft Auto titles, going back to the very first one in 1997. Back then the game was a top-down gangland driving game, which ian helped evolve into the cinematic franchise we know today through titles like GtA: san Andreas (2004), where he was lead character artist, and GtA: the Ballad of Gay tony (2009), on which he served as concept artist.
Cultural Impact
“Working on the GtA franchise as a whole was obviously a significant part of my career, but it was with GtA iV: the lost and the Damned that i felt we’d created something that had a cultural impact outside of the games world,” says ian. “Being a big deal in the global media environment brought added pressure on subsequent releases, but feeling part of something so popular was pretty cool, and also rare!”
While working on the Grand theft Auto franchise has had a hugely significant impact on ian’s career, since leaving rockstar in 2014 a whole world of opportunities has opened up to the sunderland-born, Edinburghbased artist.
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Denne historien er fra November 2019-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
BenQ GW2786TC
GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks
Huion Kamvas Pro 19
TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace
DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing