Sam Nassour always wanted to work in animation, but Syria didn’t have any good animation schools, so he studied architecture. Sam learned the rules of perspective and the principles of universal design – he liked how architecture combined the laws of science and the basics of art.
As a student, Sam worked in a graphic design studio, and the studio owner taught him Photoshop. Sam learned the dos and don’ts of creating advertising graphics on a computer before he actually owned a computer. His studies took him to Rome, where architecture played by different rules, had different principles, a city in which architecture really felt inseparable from art.
Sam continued working on his own character designs and story ideas, but was no closer finding work in animation. He got his big chance in the United Arab Emirates: opportunity finally came knocking… and it found the artist in his beach shorts.
Sam is speaking to us from Finland. Earlier this year, he joined Rovio Entertainment, the Finnish company behind Angry Birds. He was in London before this, and Dubai before that. It’s been an eventful career, in which Sam seems to have diligently learned the rules of his various artistic pursuits, just so he can break them.
SAM’S FIRST CRITICAL VOICE
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Denne historien er fra Christmas 2020-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world
CREATIVE STRENGTH IN COMMUNITY
Co-founder and creative force André Luís talks about the ethos and evolution of Trojan Horse Was A Unicorn
Gigi Murakami
Shock and terror! Step into the world of the American horror manga artist, where her tastes are on full display
The path to the top at a video games company
No cheat codes required Tanya Combrinck finds out exactly what it takes to make the leap from burgeoning student to game-shaping art director