ZBrush is my favourite sculpting package by far, but people can find it intimidating when just starting out. Here I show how to tackle creating a large dynamic dinosaur sculpt.
There are so many ways to start a project like this in ZBrush, and there are lots of confusing tools and feature names like Dynamesh, ZRemesher or the popular ZSpheres. To get you up to speed and simplify the process, I’m using the most basic of techniques, which is to add simple primitive shapes to block out the primary form and then use just three or four of the most popular Brushes to add detail. Understanding this sort of workflow, where you block out primary forms and pin down scales and dimensions, then focus on secondary forms (which includes large muscle groups and major landmarks) will help you grasp the fundamentals of ZBrush.
The final step (tertiary detailing) is the one that I love the most. It’s where you get to add the finer details such as scales, wrinkles, pores, creases and cracks in a large dinosaur’s skin. I’ve made alpha images to use with the detailing brushes and I include them with this workshop’s resources. With a range of detailing alpha-textures, you can really make your sculpt ‘pop’ off the screen. Whether you go on to paint over the model for an illustration or use it as part of a 3D print project, you’ll have some amazing details on the underwater creature.
1 Reference is king when creating realistic art
Denne historien er fra October 2021-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra October 2021-utgaven av ImagineFX.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world
CREATIVE STRENGTH IN COMMUNITY
Co-founder and creative force André Luís talks about the ethos and evolution of Trojan Horse Was A Unicorn
Gigi Murakami
Shock and terror! Step into the world of the American horror manga artist, where her tastes are on full display
The path to the top at a video games company
No cheat codes required Tanya Combrinck finds out exactly what it takes to make the leap from burgeoning student to game-shaping art director