Time is seriously broken in this haunted London house
The house, scene of a gruesome unsolved murder, has been left rotting for sixty years. Your family decides to sell it and sends you to see what state it’s in. You explore the dusty, forgotten house by the glow of your phone’s flashlight. There’s furniture draped in white sheets, cobwebs in the corners, and piles of unread mail. Then you reach the attic and see a plastic mannequin, its head and limbs scattered around it. You pick up each piece, slotting it back in. And that’s when things start getting scary.
Denne historien er fra April 2017-utgaven av PC Gamer US Edition.
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Denne historien er fra April 2017-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios