I’m knee-deep in a swamp doing the math for aluminum production: three miners pulling ore means I’ll need six pumps for water, pushing out about 420 cubic meters of alumina solution per minute, which needs a big holding tank—so I slap one down and climb up on it. Now above the treeline I can see the sheer scale of what I’ve organized and built in the last 50-or-so hours.
I can see the towering field of nuclear reactor cooling towers about a mile off pumping up gentle white clouds. Past that there’s the cliffside facility, tiny at this distance, that I set up 20 hours ago as my first aluminum plant. And above it all I can see the top of my main factory complex, peeking over a jungle-covered ridge some three miles away. At the center of it all is a massive space elevator, its cable stretching upward to the megaproject in the heavens. It’s an exhilarating feeling knowing you planned, built and executed all of it. True to its name, this is a factory building game that’s simply satisfying.
Dumped onto an unexplored alien world, your job as a pioneer for FICSIT Inc is to use advanced technology to build up an industrial base capable of sending various parts skyward to complete the mysterious Project Assembly. Your work is all overseen by detached artificial intelligence ADA—who says it’s for the survival of the human race, but seems more interested in mysterious alien artifacts than saving lives.
Satisfactory takes the basic trappings and openworld setting of the first-person survival genre and blends it with the flow of factory building and automation. You will always need a few hundred or a few thousand of some finished product and you’ll need to build and connect chains of resource gathering, processing, and finishing machines to get there. To build those you’ll first need to scout out the terrain, evading or battling hostile wildlife for those resources and the optimal space to place those machines.
Denne historien er fra January 2025-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra January 2025-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
"The War Within itself has kept me coming back most evenings too"
WORLD OF WARCRAFT remains my jailer, and I couldn't be more pleased about it
OK BUILDER
SATISFACTORY is the new titan in building and crafting games
HELL YES
DIABLO IV: VESSEL OF HATRED is a transformative expansion
MOUSE: PI FOR HIRE
This mouse wants to be more than just a gimmick
WINDBLOWN
Dead Cells dev's new roguelike has me afraid for my free time
NO MORE ROOM IN HELL 2
As the zombie horde surrounded me just moments after taking down my two remaining teammates, the writing was really on the wall. Armed with just a chef's knife, it was clear I stood no chance, but I was going down swinging, hoping for a miracle... it didn't come.
OWNED BY STEAM
VALVE cordially reminds you that your games aren't yours
CURSE OF THE AZURE BONDS
These classic games haven't aged badly, but I sure have.
DEEP FREEZE
Endure a blizzard of tough choices and rough consequences in FROSTPUNK 2
NEW HORIZONS
Building up REMNANT 2 outside the live service game grinder