During the 1980s and 1990s, the commercial potential of an arcade game often relied as much on technological innovation as it did on carefully considered game design. This was an ideal situation for the man in charge of Sega’s AM2 team, Yu Suzuki, as he was given priority access to new technologies that allowed him to pursue his interests in simulation. Utilising motion cabinets and 3D graphics hardware, Suzuki created games that pulled off a tricky balancing act, providing a sense of realism without sacrificing the instant gratification so important to arcade success.
As home consoles caught up with the power of arcade boards, Suzuki developed the Shenmue games, RPGs featuring his most ambitious simulation effort to date: fully functioning towns. Though popular, the series was unable to recoup its budget and Suzuki’s focus since 2001 has primarily been on creating the third game in the Shenmue series, a challenge that had often seemed insurmountable. With Shenmue III now finally in the wild, here Suzuki takes a retrospective look at some of the highlights of his 35-year career in the game industry.
HANG-ON
Developer/publisher Sega (AM2) Format Arcade Release 1985
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Denne historien er fra April 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart