When John Salwitz [co-creator of coin-op classic Paperboy] left Atari, he had a T-shirt made saying ‘Golden Boy’ and gave it me as a parting gift,” Ed Logg says, grinning. “I think he started that. And when I was at Tengen, I was heading to my first CES and they said I needed a business card. They asked what I wanted as my job title and I said I didn’t care. A producer, Howard Lehr, suggested ‘Super Duper Game Guy’. I said, ‘Fine.’”
Monikers to be proud of, indeed, but then when you’ve created Atari’s bestselling coin-op, Asteroids, along with such iconic titles as Gauntlet and Centipede, they are perhaps to be expected.
It didn’t start out like that, though. When Logg joined Atari in 1978, he was assigned to a project already in development, Dirt Bike, and later joined the team working on Wolf Pack, an ambitious submarine commander game featuring a hulking periscope you could rotate 360 degrees. Neither went into production. After all that, did he ever wonder whether he’d made a mistake getting into the fledging world of videogame development?
“Oh, I had no doubt I’d made the right decision,” he says today. “You make something and it doesn’t always work. Games can look good on paper but you take them to the public and they don’t always like them.”
Denne historien er fra April 2021-utgaven av Edge.
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Denne historien er fra April 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment