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NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image
RACING INTO THE FUTURE
How Wipeout, one of the defining games of the original PlayStation era, found its identity
ARTFUL DODGERS
Sandfall Interactive is relying on youth, surrealism and perfect timing to freshen up the turn-based RPG
Q-GAMES
How Dylan Cuthbert went from Nintendo and PlayStation to the Kyoto indie scene
JUSANT
How the Life Is Strange team traded time travel for mountain climbing
LENS FLAIR
How developers are reinventing their worlds through the eye of a camera.
ESCAPE VELOCITY
How the creators of Journey To The Savage Planet emerged from Stadia's rubble to start again.
CAIRN
The mountain is the boss in this exacting ascent
AVOWED
Is Obsidian's next RPG a little too by the numbers?
BEASTIE BALL
The Chicory team return for a whole new ballgame
LITTLE NIGHTMARES III
The smallest of horrors gets the Supermassive treatment
CRIMSON DESERT
Bloody battlegrounds set the stage for a mythic quest
I Pro evolution
Sony's latest console upgrade provides smattering of embellishments - for a price
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody