
Contrary to what we were told by The Usual Suspects and French poet Charles Baudelaire, the devil’s finest trick is not convincing us all that he doesn’t exist. Certainly, if you ever battled through Ghosts ’n Goblins, you know very well that Satan is real, and king among his tricks as final boss is sending you back to the beginning of the game. In the wake of such cruelty, it’s a surprise anyone ever trusted Capcom’s series again, yet we’ve continued to lap it up, whether it’s the ghosts and goblins headlining or the sequel’s ghouls and ghosts. And when it came to reviving the 35-year-old series once more in 2021, Capcom understood better than anyone that we don’t play these games despite their devilry, but because of it.
Capcom has a knack for revivals, as demonstrated by its track record with Resident Evil. Refusing the direct route, it instead distils the essence of its subject – what made it shine and how that translates to modern desires. Ghosts ’n Goblins Resurrection is further proof of this; it’s not a remake, but a new game with enough glances back to the past to resemble one, designed by crafty developers who know when to concede ground on the series’ tough-guy reputation and when to double down. Presumably, it helps in trying to identify the essence of an original when you still have its creator on board. Tokuro Fujiwara remains the imp-in-chief behind the scenes here, and, judging by the results, his wicked instincts haven’t dulled a bit.
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Denne historien er fra Christmas 2024-utgaven av Edge UK.
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HENRY HALFHEAD
Where's your head at?

CROTEAM
How a gaggle of football fans became the self-appointed national dev team of Croatia

TEMPEST RISING
Heading to the future for a very '90s war

Sid Meier's Civilization VII
Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.

HEAVY HITTER
Doom looks to the past for its biggest and weightiest iteration yet

Darkest Dungeon II
Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.

ASSASSIN'S CREED: SHADOWS
Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

THE MAKING 0F... ARCO
How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western

DEATH HOWL
A gloomy deckbuilding odyssey and an accidental Soulslike

Sludge Life
Peer through the haze to discover a game that makes you ask some surprisingly sharp questions