As creative director of the Civilization series, Ed Beach is one of the more precise and economical thinkers in videogame design. As we talk to him about the forthcoming seventh mainline entry, though, he’s clearly in an expansive mood. “I have always thought that the ultimate opponent in a Civilization game should be Machiavelli,” he tells us, spreading his arms wide at the thought. “If you can out-duel Machiavelli in a Civilization game, then you can put that up on your shelf, give yourself a little trophy.”
It’s a lovely idea, but there’s been a problem with Machiavelli for the entirety of Civilization’s history. The author of The Prince has never fit neatly within the turn-based strategy series’ idea of what a leader actually is. “We’ve always had trouble figuring out Machiavelli,” Beach admits. “Who would he be? The leader of Florence? Florence was where he was a key advisor, but he was never officially in charge.” Nor did Florence have the largest impact on Renaissance Italy. “They occasionally had an army and would go and besiege a few places,” he continues, “but it was awkward to put it in the game.” Machiavelli was thus always designated a ‘Great Person’, or similar. Until now. Beach smiles triumphantly: “In Civilization VII, he is a leader.”
Machiavelli gets to the root of one of Civilization VII’s biggest changes, inspired by a rethinking of who really shapes a nation. Is it the king or the queen? Or is it the power behind the throne, the thinker, the plotter, the intriguing character who really stands out in history? This time, the designers have given themselves the freedom to choose.
Denne historien er fra January 2025-utgaven av Edge UK.
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Denne historien er fra January 2025-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart