After Blasphemous and its sequel, we didn’t expect The Game Kitchen’s next title to remind us of Commandos. For many Spanish developers, though, the Madrid-made stealth tactics series was a formative experience. “We grew up with those games,” Maikel Ortega, director of The Stone of Madness, tells us. “Almost everyone [in Spain] who had a PC at that time played Commandos. So it’s been on our minds since we were kids.” It was, however, a more recent entry in the genre, Shadow Tactics, that inspired the direction of Ortega’s game. Its sniper character, Takuma, has a wooden leg which makes noise when he moves. That got the team thinking, creative director José Antonio Gutiérrez explains: “What about, instead of a group of characters with super skills and special abilities, [we focus on] their fears and disorders? That was the foundation.”
Denne historien er fra January 2025-utgaven av Edge UK.
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Denne historien er fra January 2025-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart