An army of workers advances on the Bastille: do we repel them or defect and join their cause? Vive la révolution, we decide, and switch sides. It’s a choice that reflects real events in 1789, according to Jongwoo Kim, creative director of Bonaparte: A Mechanized Revolution. “It felt like a pivotal and symbolic moment for the game to begin and directly confront players with the choices around the revolution,” he says. “Who do you side with? Why do you do it? And how far will you go?”
Counterfactual history makes for fascinating thought experiments and, for Kim, revolutions are especially fertile soil. Prior to entering game development (previously at Kitfox, before co-founding Studio Imugi), at university he majored in history and was drawn to those moments of rapid change when the unexpected becomes possible. Not least the French Revolution, which led to various forms of government – constitutional monarchy, republic, empire – with the future of the nation in the balance. “It captures that idealistic spirit of making the country a better place,” Kim says, “and a genuine desire to make that happen.” Even if, he adds, “the execution very much misses the mark.”
Denne historien er fra January 2025-utgaven av Edge UK.
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Denne historien er fra January 2025-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart