Serenity FORGE
Founded 2014
Employees 40
Key staff Zhenghua Yang (CEO), Kevin Zhang (CBO), Frigyes Rácz (publishing director)
URL www.serenityforge.com
Selected softography Where The Water Tastes Like Wine, Doki Doki Literature Club Plus!
Current projects Roman Sands Re:Build, Centum, Slay The Princess: The Pristine Cut
To say that a videogame can change someone’s life – let alone save it – might sound a tad hyperbolic. But for Zhenghua Yang, head of developer and boutique publisher Serenity Forge, it’s true in the most literal sense. Yang, more commonly known as ‘Z’ (with the American pronunciation), suffers from chronic refractory idiopathic thrombocytopenic purpura, a rare autoimmune disease, from which he almost died at the age of 18.
That experience is retold in Yang’s, and Serenity Forge’s, first game, Loving Life. It’s a short nonfictional visual novel, the writing both affecting and unflinching, as it follows young student Yang from studying in his campus dorm to, suddenly, lying in a hospital bed – where he was given a pen and paper to write his will, with doctors not expecting him to survive the night. He made it, of course, but was told: “You’re probably going to die in the next couple of days. And then it was maybe two more weeks, a couple months, half a year.” He spent the next two years in hospital. “I just got traumatised, I suppose,” he recalls. “It was a really dark time, probably the worst time I’ve had in my life.”
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Denne historien er fra Christmas 2024-utgaven av Edge UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image