Asked to nominate one public figure who has contributed most to the wider understanding of videogame terminology, you might not immediately think of Dominic Cummings, the former aide to Boris Johnson who took a jaunt to Barnard Castle to, er, check his eyesight during the pandemic. But credit where it is due – he has almost single-handedly imported into political language the derogatory reference to other humans in the real world as ‘NPCs’.
A ‘non-player character’ was originally a character in tabletop RPGs of the 1970s, such as Dungeons & Dragons, whose behaviour is described by the DM, with whom players could have some defined interactions, such as buying or selling items. More work remains to be done to trace the term’s exact origin: it is not yet in the Oxford English Dictionary, while Merriam-Webster traces it back only to 1991, but Google Books has a reference in a 1979 issue of Games & Puzzles magazine.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart