Draw up a list of titles you probably don’t want to accurately predict the future, and this is surely right up there with Everybody’s Gone To The Rapture. But less than a year after its initial release, Death Stranding has aged disappointingly well, thanks to a year that’s aged all of us far more horribly than any of the game’s body decaying rainstorms ever could. The very definition of an essential worker, you play as courier Sam Porter Bridges – subtle – risking a suddenly deadly outside world in order to get emergency supplies to desperate people. Keeping your face covered is crucial to your survival. The greatest threat you face is invisible until it’s too late. You constantly risk breaking your back fetching supplies for vulnerable, less well-equipped neighbours, struggling to resist the temptation to lighten your load and abandon their cargo even though you just know they voted for Brexit.
Still unconvinced Kojima Productions owns a working crystal ball? It gets worse: you go a seemingly endless amount of time with no physical contact with another person. Technically you’re often in the vicinity of thousands of people, but you can’t see any of them, aside from a lone hologram at the front door, its broadcast quality spottier than your grandma’s Zoom connection. You sleep, shower and live in what seems like the same four walls forever. You have to battle misinformation spread by sycophants and prove to the people you’re trying to help survive that you’re acting with their best interests at heart. Sam’s unkempt locks are begging for a trim. If you can’t relate to that last one, congratulations, but personally we’re hugely grateful this magazine doesn’t run author photos.
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Denne historien er fra Christmas 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart