It’s a fantastic, heartbreaking setup for a branching narrative game that explores how young people navigate turbulent times, and how we often rely on our peers to get us through. And there’s been plenty of that happening this year at Ko-op. In a huge moment for the small cooperative, Goodbye Volcano High was announced as part of PS5’s reveal event – and drew the ire of a crowd that decided this was a cynical attempt to imitate the success of games such as Night In The Woods. “Making such a personal game, you have to tune out a lot of those conversations,” Dabbous says. “Because when you start to factor that into how you’re making your game, you make compromises you wouldn’t have made otherwise. We put a lot of ourselves into this game, and we take our responsibility for telling this story really seriously.”
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Denne historien er fra February 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
SKATE STORY
Hades is a halfpipe
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart
OUT OF THE SHADOWS
Co-development is now a huge part of triple-A game production. Can it provide safe harbour at a turbulent time for the industry?
WINDBLOWN
Life after Dead Cells
Diablo IV
A progress report on the games we just can't quit
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image
Q-GAMES
How Dylan Cuthbert went from Nintendo and PlayStation to the Kyoto indie scene
JUSANT
How the Life Is Strange team traded time travel for mountain climbing