Mike Shinoda is a founding member of Linkin Park, and was one of the band’s vocalists as well as its primary songwriter, rhythm guitarist, keyboardist and producer. A lifelong videogame fan, he has contributed to game soundtracks and even featured in an 8bit game with his band. When quarantine began earlier this year, Mike began creating music and art live on Twitch in collaboration with his fans, and has recently released the resulting tracks on an album, Dropped Frames, Vol. 1. Here, he talks epic Linkin Park tour-bus Halo sessions, composing with chiptunes, and connecting with fans in the time of Covid.
What were your first memories of getting into videogames?
My parents were in a bowling league. They would meet with their friends and bring the kids and we could go play the arcade games. Once I got the NES, my friends and I, we’d play games and swap them, and we’d beat all of them immediately. Other than drawing, playing videogames was the only thing I did. I drew those characters non-stop. I would draw my own Mega Man enemy characters and levels, take multiple pieces of paper and tape them together and draw out a full level.
Was designing videogames ever a possibility for you?
Denne historien er fra November 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra November 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image