There’s a rather pointed warning from our demo handler as we sit down. If it’s been a while since we last played Nioh, we might want to spend some time in the tutorial: while we’ll be dropped straight into the game, after our first death we’ll be given the choice of loading into it instead of respawning. We smile and nod, intending to do nothing of the sort. It takes all of 30 seconds for the hubris to evaporate. As we chuckle ruefully from our watery grave – we were too distracted by the guard with the rifle to notice the bridge under our feet was riddled with holes – we figure that, yes, it might be worth revisiting the basics. It has been a while, after all.
It doesn’t help that our demo is set around halfway into Nioh 2, though at least we’ve got a suite of appropriately powerful gear. It’s also rather awkward to feel our FromSoft muscle memory take over, stabbing the block button Sekiro-style at the moment of impact as if it’s going to make any difference, tapping Dark Souls’ R1 to try to attack in a game that uses the face buttons instead. We’ve got excuses for days, honestly, but we don’t really need them. Nioh was punishingly difficult. Nioh 2 is, on this evidence, no different.
Denne historien er fra April 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra April 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart