With perfect timing, Rockstar announced the PC version of its western masterpiece as we were mulling over building a new PC, and the thought of making the best-looking games ever made even prettier is all the incentive we need to get our wallets out, and our anti-static wristbands on.
Yet Rockstar’s games are a curse on PC. Built not just for today but for the future, and with a sprawling settings menu letting us tinker with everything from water physics to tree fidelity, shadow resolution and three different types of anti-aliasing, this is either a tinkerer’s wet dream or a perfectionist’s nightmare. We lock the framerate to 30, slide almost everything up to the highest setting, and try to forget about it.
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Denne historien er fra January 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image