As the story often goes, it started with two friends in the pub, and “some drinking was involved,” Paul Croft says. He and fellow Brunel University student Dave Bailey were studying for degrees in programming and computer graphics and were trading project ideas. Croft had been making Flash games for fun since the tender age of 15, and popular browser game site Miniclip had recently opened its now-substantial coffers to him. “Well,” he laughs, “they gave me £600 for my first game, which I thought was more money than I’d ever get in the world.” Why not continue to tap the source of these unlimited riches, and officially start a business?
They figured they could align their efforts to build a company with their coursework and, after a bit of poking about, managed to rustle up a tiny office in a science park at the back of the university, “so that we would have a proper address,” Bailey says. “But basically, we ran the business from our student house, and I would just run out of lectures when the phone rang.”
Denne historien er fra August 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra August 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image