Perhaps the signs were there. After the turn of the millennium, the company had increasingly fallen back on licensed titles and sequels – and while quality remained high, that was a far cry from the string of originals that had catalysed its reputation for bold yet tightly crafted action. But more than that, in retrospect Successor Of The Skies (Star Successor in the US) has the air of a last hurrah. It’s the equivalent of a suitcase overpacked to cover every eventuality, its contents poised to burst out the moment they’re unzipped. Even compared to Treasure’s usual exuberance, this feels like a game designed like there’s no tomorrow. And as sad as it might be to think that in a sense there wasn’t, it all makes for some leaving do.
Denne historien er fra December 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra December 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image