Celebratory drinks are traditional at the end of any creative project. And at a certain Madrid studio, tequila shots and a distillery are central to its immediate post-launch plans. Yet it’s not what you might think. These are Tequila Works’ terms for, respectively, internal game jams and a small group tasked with conceiving and developing short-form projects that may inspire future games, or influence ongoing ones. This focus on creative experimentation is one of several smart decisions that has seen this boutique dev grow from two founders to more than 80 full-time staff as it marks its tenth anniversary. Still, the studio’s creative figurehead Raúl Rubio is staying humble. “Back in the day, we were young and foolish,” he says. “Now we are just old, not wiser. But when you grow old you look wiser, so that kind of works.”
Rubio left MercurySteam, where he had worked on Castlevania: Lords Of Shadow, to set up the studio in 2009 alongside chairwoman Luz Sancho. The two established a motto: creating with gusto. “We thought there was room for top-quality, small experiences,” he says. “A smaller package, but keeping the high quality that we were used to as professionals. That’s why we gathered together people from not just the game industry, but animation and comics too.”
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Denne historien er fra February 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image