Piccolo Studio’s enchanting debut begins with an end. As the flames of a funeral pyre burn brightly against a starry sky, the old man resting in peace on top subsequently awakens – or rather arises – in a pristine, white limbo. Over the next four or five hours, he looks back on his life across a series of fantastical vignettes – some hopeful and happy, others quite the opposite.
In some ways, it mirrors the journey its creators took to get it made. That, too, began with an ending of sorts, and a period of reflection. It was four years ago, and for three fortysomething Spaniards, working in the advertising industry had become just another job. After 20 years in the business, Jordi Ministral, Alexis Corominas and their colleague Oriol Pujadó needed something to reignite their creative passions. “A middle-age crisis, you could call it,” Ministral laughs. “Alex and I had been playing videogames since college, so basically we decided to create one. It was as simple as that.”
Inevitably, what followed wasn’t nearly so straightforward. Sure, the trio had a digital production company, so they knew plenty about running a studio, having long since grown accustomed to deadlines and milestones. And for the next 12 months, they did extensive research, while looking for the right mix of industry professionals for their team. They eventually assembled a core group of 15 staff, including veterans from Tequila Works, and pre-production on the game could begin in earnest.
Denne historien er fra April 2020-utgaven av Edge.
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Denne historien er fra April 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image