Now that the launch dust has settled, it feels like a reasonable moment to pause and reflect on the Cyberpunk 2077 story – not only because it may help in identifying danger signs in the future. There are two big things to note before digging into the disasters around its development and release, though. First, the game has already made a lot of money, albeit significantly less than expected. Shifting 13 million copies in its first ten days, the game briefly made CD Projekt the most valuable company in Poland, before news of catastrophic bugs kicked the stock price into reverse. At the time of writing it’s the biggest game launch ever in terms of digital sales, grossing $609 million via those channels as of December 31.
From the perspective of CD Projekt’s management, the worst is arguably in the past now. Given enough patching and expressions of regret, Cyberpunk 2077 may eventually even be deemed a success, a late-flowering Early Access title in all but name, similar to Fallout 76 and No Man’s Sky. As things stand today, it remains a game with many strengths, and CD Projekt has money to burn fixing up its weaknesses. The danger is that the story of its redemption will eventually eclipse the lessons of its failures.
Denne historien er fra April 2021-utgaven av Edge.
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Denne historien er fra April 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart