![UNKNOWN WORLDS](https://cdn.magzter.com/1387349800/1638442518/articles/61ae0e7d1a25a/UNKNOWN-WORLDS.jpg)
Unknown Worlds CEO Charlie Cleveland was working at Empire Earth developer Stainless Steel Studios in Boston when he witnessed the birth of the Half-Life modding movement, led by CounterStrike, in 2000. Having worked on (but not completed) games with his friends at university, Cleveland had always known he wanted to make something of his own. “Back then, you couldn’t license an engine without $300,000 or some ridiculous amount of money,” he says – but the accessibility of Half-Life modding changed all that. “It was just: ‘Of course, this is my chance – I’m jumping at it’. And I loved it, I loved every moment of it. I wasn’t stressed about it, I was just excited.”
Denne historien er fra January 2022-utgaven av Edge.
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Denne historien er fra January 2022-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
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CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
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MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
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Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
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Post Script
How low should a boss go?
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TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
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RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
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SPLITGATE 2
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KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
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Narrative Engine
Write it like you stole it
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The Outer Limits
Journeys fo the farthest reaches of interactive entertainment