PLAUSIBLE CONCEPTS’ THE ART OF WAR
Some development outfits spend their entire existence trying to stumble upon the magic formula to concoct a truly great game. By all accounts, it looks as if Plausible Concepts is going to nail it on its first try. Sometimes it doesn’t matter how simple an idea is, so long as the execution is handled with near perfect precision. That’s what we’re dealing with here; Bad North is a tower defence that feels shockingly refreshing in its approach to the genre. We mean that literally by the way, we were genuinely taken aback by how ingenious Bad North is in its approach to every one of its components once we got the opportunity to play it for ourselves.
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Denne historien er fra Issue 200-utgaven av Games TM.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
The God Father
Sony Santa Monica studio’s creative director Cory Barlog discusses the challenges, hurdles, naysayers and triumphs of his attempt to modernise God Of War as we go handson with the nearfinished action epic.
A Plague Tale: Innocence Is Not A Game For The Musophobic
An emotional adventure through a world wrought with decay… and rats.
In Other Waters Is A Surreal Exploration Of The Unknown
HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE
Taking Fight
We sit down with Bioware'sJon Warner to dive into anthem. The studious attempt to tell a different type of story.
Everything Old Is New Again In Resident Evil 2
Hands-on with Capcoms stunning reimagining of a survival horror classic.
Battlefield V Is Well Worth Your Time And Attention
Hands-On Ahead Of The Delay.
Halo Infinite
MASTER CHIEF HEADS BACK TO HIS ROOTS
Hitman 2
THINK DEADLY; MOVE QUICKLY
Death Stranding
THE NEXT STEP IN A NEVER-ENDING JOURNEY
Forza Horizon 4
THE GREEN, GREEN GRASS OF HOME