Rebuilding a 1998 rig just to play Half-Life.
It all started with Black Mesa. Firstly, because the stars aligned in Christmas 1998 such that my first taste of PC gaming happened to be Half-Life, the best shooter ever made. Santa Claus delivered a personal computer to our home that year—a Packard Bell Platinum 350, since you ask. A 350MHz Pentium II lay within it. A 3DFX Voodoo 2 with 8MB onboard memory. 16MB of RAM and 6GB of hard drive space. These were formidable gaming specs, and when I was given the luxury of choosing a new PC game to accompany it under the tree I relied on the wisdom of PC Gamer, who sure were keen on this Half-Life game. That Christmas was magical. But that’s not the point.
I mean to say, it all started with Black Mesa, the Source Engine reworking of Half-Life by Crowbar Collective. When it appeared on my radar back in 2013 I thought it looked like the perfect way to experience the game I’d confidently been calling the best shooter ever made—having played it just once, aged 12—once again. After 15 years of abstinence I’d once more allow myself to take in the giddy delights of creeping past the tentacle beast and watching Barneys plunge to their doom in broken elevators through the lens of this Source Engine remake.
I lasted about two minutes. That was all the time it took to realize that every slight deviation, every instance of minor creative licensing, was only going to wind me up. The Barneys all had different lines! The posters were slightly different! Some of the rooms were bigger/smaller than I remembered! This wouldn’t do.
Denne historien er fra April 2019-utgaven av PC Gamer US Edition.
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Denne historien er fra April 2019-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'