Divinity: Fallen Heroes
PC Gamer US Edition|June 2019

A fantasy tactics game set in the world of Divinity: Original Sin

Andy Kelly
Divinity: Fallen Heroes

Late last year, Larian—the Belgian developer behind the Divinity series— said it was moving on to “new stuff” after the success of our 2017 Game of the Year, Divinity: Original Sin 2. And now we know what that project is—an RPG-infused turn-based tactics game called Divinity: Fallen Heroes which continues the story of Original Sin 2.

The focus in this game will be on squad-based strategic combat, but it’ll retain some of the role-playing elements that define the Divinity games, namely talking to people, character relationships, customization, and choices that alter the course of the story. For many Divinity fans this will be a surprising change of direction, even though Larian has made some strategy games in the past. I talked to the studio’s founder, Swen Vincke, about what we can expect from the upcoming Fallen Heroes.

“We’re huge fans of tactics games,” he says. “Into the Breach was one of our favorite games of last year. When we were making Original Sin 2 we had a lot of discussions about things that we could change in the combat, but we didn’t have time. So we thought, what if we make a tactics game?

“But in our game, story will define everything that happens in the missions, and everything that happens in the missions will define the story. And from this, Fallen Heroes was born.”

Set a few years after Original Sin 2, Fallen Heroes sees the return of Lucian the Divine, who tasks you, a commander, with arresting the half-demon Malady.

“She has stolen powerful doomsday weapons from the Divine Order, and they’re afraid she’ll use them in a fit of anger,” says Vincke. “But things are not what they seem.”

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