A roguelike where you play as the bad guy
Imagine Darkest Dungeon, but instead of playing as a group of adventurers battling terrifying monsters, it’s the other way around. In this turn-based strategy game you play as Iratus, a very emo necromancer who loves killing people, stealing their body parts, and creating monsters from them.
The Darkest Dungeon influence is clear from the off, with its flat, side-on perspective, punishing difficulty, and deep tactical combat. Russian developer Unfrozen wears its influences proudly on its sleeve. But visually it has more in common with a Blizzard game—a dark fantasy world with wispy magic, chunky monsters, and an ornate, decorative interface.
Iratus, being a Dark Lord, doesn’t get his own hands dirty. Instead he sends minions to do his bidding. When you kill a human they drop body parts as a kind of disgusting loot: Limbs, organs, and other squishy bits. And from these you can conjure up foul beasts to do your bidding, including banshees, dark knights, zombies, phantoms, and vampires.
Denne historien er fra June 2019-utgaven av PC Gamer US Edition.
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Denne historien er fra June 2019-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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