Discover the fate of a stricken merchant ship in supremely clever maritime mystery Return Of The Obra Dinn.
The merchant vessel Obra Dinn drifts its way into port, crewless and abandoned, having disappeared some years earlier. You, an insurance investigator, climb aboard the derelict sailing ship, and begin to try and make sense of what happened to the crew—with a little help from a magical pocket watch.
This curious artefact lets you visit the moments before a person’s death in an attempt to establish what happened to them. But with the fates of 60 sailors to determine, this is no easy task—especially as Return of the Obra Dinn, a few lean tutorials aside, steadfastly refuses to hold your hand.
This is a first-person puzzle game from Lucas Pope, creator of Papers, Please. It’s rendered with a bold art style that recalls the dithered visuals of Macintosh adventure games. But Obra Dinn is no less atmospheric for it. In fact, the sense of place created by its hard lines and limited palette is quite remarkable.
You’ll find bones of the former crew, and using the watch near them will whisk you away to a detailed vignette of the seconds before they died—be it an unfortunate accident, a brutal murder or something weirder.
Denne historien er fra January 2019-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra January 2019-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios