Peripherals that make games inclusive for gamers with disabilities.
The question of video game accessibility is nothing new to people who have been gaming with disabilities. The lack of options, such as subtitles, adjustable font size, colorblind mode, varying difficulty options, and button remapping, have long been barriers in games. Devs have become increasingly responsive in designing inclusive games, but hardware has always been an issue. Thankfully, times are changing.
The Tobii Eye Tracker is a peripheral which uses eye movement to control certain aspects of gaming and computer navigation. With this piece of hardware, you can use your gaze to turn the camera, target enemies and perform other tasks with which many gamers with disabilities struggle.
Options for using eye-tracking hardware are being added to more games as it continues to grow as an input source. Final Fantasy XV, Far Cry 5, and Assassin’s Creed Origins are just a few of the titles to add support for this technology.
Perhaps the biggest milestone is the addition of free software developed by Special Effect, an organization that supports gamers with disabilities, to help many people who could not enjoy Minecraft since it relied heavily on the use of controller or keyboard inputs. Its software, called EyeMine, allows gamers to play Minecraft using only the movement of their eyes. By letting the player gaze at onscreen buttons which control every aspect of the game, the game no longer relies on physical movements that players with some disabilities are unable to make.
ADAPTING ACCESSIBILITY
While software and peripherals can help overcome accessibility issues, a standard gaming controller has little to offer in terms of options. Accessible controllers and control schemes are vital in making sure gaming is for everyone, and a few companies have tried to deliver.
Denne historien er fra October 2018-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra October 2018-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'